Ratchet & Clank: Rift Apart is referred to once as a playable animated film
Today there is a special look at Ratchet & Clank: Rift Apart, which can be seen in a performance preview. This gives IGN a fantastic foretaste of what the exclusive title will do for PS5.
The gameplay footage showed off some of Ratchet's new moves, such as his dash and wallrunning capabilities, as well as gameplay of the newly-introduced Rivet, a female Lombax who players will also get to control. The two of them share an incredible arsenal of weapons and gadgets, with both new gear and returning staples of the franchise.
Players can also choose between two different modes of play: one that focuses on the graphical quality and another that targets 60 frames per second for a smoother experience. The game also uses the DualSense controller haptic feedback and adaptive triggers to provide new gameplay mechanics, such as pulling a trigger halfway to fire one barrel of a gun, or emptying both by pulling it all the way.
In addition to even more detailed graphics compared to Ratchet & Clank from 2016, Rift Apart on the PS5 can hardly be distinguished from a computer-animated film in which the worlds also feel incredibly believable. Anyone who has already played Marvel’s Spider-Man, also from Insomniac Games, should have a slight premonition of what Ratchet & Clank: Rift Apart will offer afterwards.
All of these guns and tools are designed to feel unique due to the implementation of DualSense haptic feedback and adaptive triggers. Insomniac Games is harnessing the PS5's SSD speed to load entire levels every time a dimensional rift is opened, it's not just a simple arena swap.
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